Party Synergy Card
Fight Plan (Default)
- Scout/Info first: let stealth/perception lead identify threats and angles.
- Round 1: frontliner pins, debuff/control lands, striker focuses priority target, caster supports tempo.
- Focus fire: remove one enemy per round when possible.
- Defensive trigger: if 2+ PCs drop <40% HP, shift to stabilize + control before damage race.
Coverage Grid
| Need | Primary | Backup |
|---|
| Frontline | Bru’shlee | — |
| Burst damage | Cal, Jegan, Kane | — |
| Control/debuff | Kane | — |
| Healing/support | Cal, Kane | — |
| Stealth/scout | Bru’shlee, Jegan | — |
| Social/intel | Cal, Jegan, Kane | Bru’shlee |
Team Combos (Table-Speed)
- Pin + punish: lock target in place, then striker unloads.
- Debuff + save spell: apply frightened/off-guard first, then high-value save spell.
- Protect the caster turn: body block/intercept before big setup round.
- Resource rule: spend high-rank slots only for boss turns or action-swing moments.